I did quite a bit of work on the Action RPG Controller, inspired by the release of a new Path of Exile League.
Aside from the movement and controls, I also did some work on various ARPG systems such as equipment, and skills.
I also spent time on a really basic FPS controller, I've built several of these so it didn't take very long. My favorite part was doing the art and animations.
I spent several weeks updating my C++ projects, mainly evaluating several build systems and project configuration options. I spent a week porting over a portion of one of my larger code bases into Meson build system, until deciding to stick with CMake. I have a draft of a post talking about it, but I haven't finished it (it keeps devolving into a pros and cons comparison that I'm desperately trying to avoid).
I spent some time experimenting with replacing my shell scripting currently done
in Python to NodeJS. I ported my dependency management tool
deps and tried it
out, but I think I'm going to stick with Python for now, specifically for the
Windows support. (I have another draft on this which I haven't finished yet).
Both versions can be found on github.
I also made a lot of improvements to my project template engine
makes it a lot easier for me to build quick examples and experiments in various
languages. I need to put a little more work into my stripped down c++ engine
so I can use it for some light weight projects when I'm in not in the mood to
I spent some more time refining my modelling and skinning projects, completing my cleanest character mesh to date.
I also spent some time practicing my sketing, still a long way to go.
It's been a lot of fun the past two months, shaking off the rust and cleaning up my repositories. I think it's time for me to attempt a little game jam based on some of the work I've done this far! I definitely want to commit to the next Ludem Dare (46) on April 17, but I think I should do a short personal project before then.