Environment Art

Devil is in the details

Time spent 8 hours
Total Time 150 hours
Remaining 9850 hours

2.25 years (of 12 hours every day) remaining!



  • Sketch at least 1 hour every day for 4 weeks
  • End to End Pokemon (concept, turnaround, model, rig, skin, texture, animate)
  • Start digital sculpting!
  • Rig our male and female base meshes
  • Animate:
    • Idle
    • Walk
    • Run
    • Jump
    • Fall
    • Land

Making environments is a lot of fun, but very time consumig and detail oriented. I started by placing a basic terrain, then adding a water feature to it.

Water Feature

Next, I started populating it with major geographic features.


Next I set the basics:

  • Keylighting
  • Skybox
  • Fog
  • Color Correction (LUT)


Next I started fleshing out a "beautiful corner".

Neither beautiful, nor a corner.

Next I started populating detail objects like grass and rocks on the ground.


I still have a lot of trouble doing tree placements. It takes a surprising amount of attention to make them look naturally placed.


Improvements to lighting, particles, and textures. Or, in other words, polish.

There's still quite a long way to go here!