Independant Orbiting Camera
I spent a lot of time improving my project template generator, specifically ensuring it works well with gitmodules.
I added a new
OrbitCamerawhich inherits from
btCamera. It allows you to zoom with mouse wheel, pressing and holding the right mouse button allows you to pan and tilt the camera.
I generalized the
Followbehavior to give tracking capabilities to other objects (like the
OrbitCamera. This gives the camera smoother following.
I generalized some of the animation controllers.
I started working on environment art.
Learning the new terrain tools in Unity
Learning how to build tiles and chunks in Blender
More on this in a future art post! For now, I'll just show off a third party environment that I've been using to learn some new techniques!
A Quick Run through a lowpoly fantasy environment.