The title of this article is a little misleading. While my intended goal was to learn Blender's tools for UV Unwrapping and Texture Painting, what I ended up primarily doing was learning the new features in Blender 2.81 as well as shaking off the considerable amount of rust that built up from me not really modelling much for the past two weeks.
I did get to learn how to mark seams and unwrap, so there's that!
- Updated to blender 2.81
- I'm not sure if this is a new feature or if I'm only now discovering it, but there was an option to use spacebar for "Tool" menu. I didn't know what that meant so I messed around in the config, it gave me something similar to the right click context menu, but with different options.
Tool Menu (Spacebar) Context Menu (Right Click)
- Things were a little slow going at first as I shook off some rust.
- I tried a new approach to buidling the legs. The feet got insanely sloppy.
- I'm really not happy with how I've been doing arms, and I spent 2 hours trying different techniques.
- I did, however like how I did the hands (even if they turned out poorly here, I think the approach works well of building them separately and then attaching them.
- I'm not sure exactly what my head topology should look like for these low poly models. I should practice putting in more detail.
- I applied some indescrimiate edge normal smoothing to give it a more natural appearance.
- I learned how to mark seams and unwrap the mesh. Here I've applied a procedural texture to help me identify seams.
- UV unwrapping hands requires more research to do properly I think
- UV unwrapping feet requires decent geometry. :hankey:
Speed 3d sketch
1 hour time limit
- I made a little hobo melon dude.
- My surface needed charging so I did it using the mouse
- Hmm... definitely need more practice, but I'm definitely getting more comfortable modelling, UV unwrapping, and making a janky texture in under an hour.
Gotta find time to practice painting... ... and unwrapping :cry: